Saturday, October 27, 2007

Bad idea - PGR4's horizontal menus

It's nice when a company spends a lot of time and effort on their game's presentation. It often leads to menu systems that look great, are a little bit different, and are very functional as well.

But PGR4's menus have made a bit of a blunder. Every option is listed horizontally, meaning that typically only 2 or 3 options are visible to you at once. This means that you can't see what all of the options in any given menu are without scrolling through them first, and if you're on the middle option you can't tell if you should scroll left or right to get to the option you want.

Please, no more horizontal menus. It was tried and ... it didn't work.

1 comment:

JC Barnett said...

Ugh, horizontal menus, yeah, rubbish. However slick the PSP/PS3 menus are, they are terribly user-unfreindly and require a lot of to-ing and fro-ing before you find what you're after. Frustrating.

Mind you, our industry has a very bad track record for communication design, with most UIs designed and implemented by interns and their leads and bosses who all have their own (bad) ideas.