Friday, March 16, 2007

A solution to the problem of games piracy

Immediate press release to all game publishers: The 'as old as the industry' problem of games priacy has been solved by the no-nonsense, clear-headed thinking of Craig, from Hampshire.

He writes:

I dont condone donwloading pirate game as they are too expensive to buy.
At the moment an average cost of a PC game is £29.99 and £39.99 for a Xbox 360 game.
If you took the PC price and multiplied it by an average amount of people that buy the game (say 3 million) thats a total of £89 million pounds.
Out of that £89m you have to take out overheads, maufacturing costs and other things but i would still stay they made a profit of £50-60m I know that the companies have to make a profit to be able to make better and more interesting games but why should it be at the cost of the public.
If they lowered the price of buying a game to say £10-15 then surely in the long run more people will buy it and in doing so profits would increase.
So, there you have it - quarter the prices of games, and you will sell over four times the amount (that would be 12 million per title, given our current average).

While we're at it, we should probably let the rest of the business world know that making a profit from consumers isn't really on. Hopefully sometime soon Craig will let us know where the money for our wages is allowed to come from.

(If you're bored, I recommend reading more of the comments published with that article. You don't want to miss gems like "The internet is so vast hackers can literally go underground if they so wished!")

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