Friday, August 17, 2007

Good idea - The Darkness' loading cutscenes

The Darkness has quite long loading times between areas. In order to help maintain the immersion while the game brings up the next level the developers have put in little cutscenes.

These are little monologues by the main character giving details of his background, or filling you in on his thoughts on the story's progression. The story ones are triggered by entering the next level that the game knows you have to pass through to continue, whereas re-entering other locations gives more generic dialogue.

The protagonist stands under a single light in an otherwise featureless void, and the only other things involved are occasionally weapons - quite clever since it means that they only use resources that are guaranteed to be loaded in.

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