Saturday, September 15, 2007

Good idea - The Godfather's assassination missions

The Godfather game got a fair amount of flak, and it's easy to see why. Film license games never get an easy ride of it, but when you're doing a game of what's widely considered one of the best movies of all time you'd better hope you really ace it. And Godfather didn't.

That's not to say it's a terrible game, while there's plenty that could be improved upon, there are a lot of things it does very well.

One of them is the assassination side missions. Upon meeting with various made men you're instructed to whack a range of targets. Each has a little scenario set out with it, and each also offers a bonus objective.

Completing the bonus gives you much more respect and money, but they add a lot to the challenge. In a sandbox game you can usually kill anyone quite easily with your array of weapons, or just by running them over. But when you know that you'll treble your payout by shooting the target in the knees and then killing him with a broken bottle, it adds a motivation that can drastically alter how you approach the situation.

The beauty is that making the much harder objectives optional allows you to bypass any that you're having real trouble with, and fall back on your usual shotgun / molotov / car wielding ways to progress.

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