We Named the Dog Indiana
So, I've been going back over some notes for things that I had played over the last few months. I found some stuff about Lego Indiana Jones, which is interesting again, since Lego Batman comes out in the UK at the end of the week.
The bullet pointed list, then...
- Feels like it's had a lot less love & effort put into it than the Lego Star Wars games. In particular there are things that were added to the Complete Saga that are missing here (such as online co-op, surely it's in their game engine now?)
- Not helped by having a lot fewer cool characters than Star Wars. For most of the game I didn't want to be anyone but Indy.
- Looks nice, but when you turn on vsync the framerate goes to shit. How unoptimsed is their engine? I realise "the kids" don't care about this sort of thing, but it's something else that makes it feel a bit half-hearted.
- They've worked out how to make good achievement lists. (Since writing this note I've also played Complete Saga, and that has good achievements too.)
- The front end looks and feels like it took someone 5 minutes. What's up with this rubbish flashing text in a debug-looking font? And why is "new game" always the default selected option? How many times do I want to start a new game?
- Has quite a lot of annoying instant deaths for a kids' game. And in partcular some enemies with one-hit-kill rocket launchers.
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