Friday, March 07, 2008

Bad idea - Army of Two's limited ammo

Army of Two features the same design decision that I really disliked in Criterion's Black. In a game that's all about how great it is to shoot the everloving fuck out of everything (and in AoT's case making it an important gameplay element when you're trying to get aggro from your partner), which bother having limited ammo?

I can understand having a limited clip to force the player to stop shooting and reload, but running out of ammo just makes you start running around to find some more, or switch to your secondary, less exciting, weapon. It's forcing you in to doing less exciting action in the middle of a firefight.

1 comment:

Anonymous said...

you're totally right, and I bet you're a chick. hmm alot of chicks play army of two. Why is that?